zelda 64: the beta remade

27 Jun

Whoo, a project announcement!

So a little background info:

If you’re a big enough Ocarina of Time fan, you’ll know that its beta is pretty famous. The final game ended up being much different from how it was originally imagined. Hyrule Castle Town was a huge, fully 3D and explorable city, the Lost Woods was actually a forest of trees, the Spiritual Stones went into the Ocarina (as shown above) and there a few more dungeons. In fact, text that reads “Wind Medallion” and “Ice Medallion” can be found in the final build, suggesting that some dungeons got removed pretty late into the development.

Also, Link's sleeves/pants were brown.

I won’t go on and on, but if you want some more info on the beta, you can check it out here.

This idea of recreating the beta isn’t new, as there was a previous project by Team Beta Triforce called the Beta Restoration. Unfortunately, they lost too many members and were forced to drop it (or so I heard). So a friend and I were fascinated by the idea of remaking the beta solely based off of known information from interviews, screenshots, videos, etc. This information isn’t complete, of course, leaving a lot of room to be creative.

Wait, he clearly has no pants on here.

We haven’t gotten very far, but I’ll divulge some information on what we’re gonna do with this…

This isn’t a hack.

The game will be built up from scratch on XNA with C#, and to save time, considering it’s just the two of us, we’ll be stealing as many models as we can from different sources.

We’re planning to update the look of it so it’ll have the same graphical quality as Ocarina 3D, and we’re hoping to update the music.

And, as well as having new dungeons and areas, we’re planning to redesign everything. This means it’ll feel like a whole new game. There’ll be new puzzles that use new items/mechanics, and the maps will be new.

Of course, we’ll be sticking to the info we have as much as possible, but there aren’t many screenshots of dungeons, leaving us with a lot of creative freedom.

I don't even know where this is, beta Deku Tree, perhaps?

We’re planning to release the game in parts, as an episodic game. This will allow us to easily get opinions on what we’ve done and provide us with lots of play testers, haha.

So yeah, let me know what you think of the project.

We aren’t looking for people to join the “team,” before you ask. What we are looking for, however, are people who can make (and remix) music, since neither of us have the knowledge; as well as people who have a model they think can fit into the game (we don’t need a dedicated modeler, though we’ll accept them if you have them). If you can help in either of these ways, then drop us an email at mcogre64@gmail.com

Thanks everyone!


3 Responses to “zelda 64: the beta remade”

  1. crimit July 2, 2011 at 8:20 pm #


  2. Citan October 1, 2011 at 2:25 pm #

    This is looking very promising!

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