zelda 64: episode 0

29 Jul

Episode 0


So you may be wondering why it’s called episode 0…

Well that’s because there’s no gameplay.

It consists of an unfinished title screen, the file select menus, and the feedback system. Yeah, that sounds boring, unexciting, and not worth a release, but we’re doing it for a reason.

At least it's an interesting menu?

This episode will serve as a test. We’re releasing the game as something called a “clickonce” application. As you can gather from the name, you’ll only have to download it once. It will automatically install everything you need for the game, as well as keep itself up to date. It’ll check for new episodes regularly and update itself when they’re available.

In IE, when you click the “download” link, it will automatically open up the app, prompting you to install. In every other browser, you’ll probably have to first download it, then open it to install. Either way, when you do it’ll install .NET 4.0 and XNA 4.0 if you don’t have them. Both are necessary to play the game.

Overall, clickonce will make everything easier for both us and all of you playing the game, so don’t freak out because it’s something mysterious and new.

Trust me, it’s easier.

But anyway, this release is to test how the game will install and run on other people’s computers. We want to fix any problems it has running early on. So please report any problems, bugs, glitches, and whatnot. And if you’d like, then let us know what you think of the early design choices.

Thanks everyone!


2 Responses to “zelda 64: episode 0”

  1. AnthonyRox September 8, 2012 at 4:11 pm #

    When will you release it?

    • McOgre April 14, 2013 at 7:23 pm #

      Hey, sorry for the late reply. I don’t know when a substantial release will come out, but I promise that it’s still being worked on consistently.

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