Tag Archives: nintendo

where’s zelda 64?

27 Nov

I promise you that this project isn’t dead or anything of the sort.

We had been working on porting it to work with a different graphics engine, but now it seems we are switching once again? Either way, essentially, the game has been remade several times as we find the most suitable engine.

I can’t give a real estimate of when it’ll be back to the point we were at, but hopefully progress should start speeding up once again when finals are over. The beginning should really be the only time where there’s big delays and a whole lot of nothing. See, the programmer in our little twosome plans to make a… create-your-own-dungeon kit. The original idea was to make it so I can use it to design the dungeons as he does whatever else needs to be done. We figured, though, why not release this kit so people can create their own LoZ dungeons and post them or download other people’s dungeons for some extra content.

Hopefully that makes up for the delay?

Just be glad I’m not the programmer, I’ve been spending all my time on Skyrim and Skyward Sword.


zelda 64: episode 0

29 Jul

Episode 0


So you may be wondering why it’s called episode 0…

Well that’s because there’s no gameplay.

It consists of an unfinished title screen, the file select menus, and the feedback system. Yeah, that sounds boring, unexciting, and not worth a release, but we’re doing it for a reason.

At least it's an interesting menu?

This episode will serve as a test. We’re releasing the game as something called a “clickonce” application. As you can gather from the name, you’ll only have to download it once. It will automatically install everything you need for the game, as well as keep itself up to date. It’ll check for new episodes regularly and update itself when they’re available.

In IE, when you click the “download” link, it will automatically open up the app, prompting you to install. In every other browser, you’ll probably have to first download it, then open it to install. Either way, when you do it’ll install .NET 4.0 and XNA 4.0 if you don’t have them. Both are necessary to play the game.

Overall, clickonce will make everything easier for both us and all of you playing the game, so don’t freak out because it’s something mysterious and new.

Trust me, it’s easier.

But anyway, this release is to test how the game will install and run on other people’s computers. We want to fix any problems it has running early on. So please report any problems, bugs, glitches, and whatnot. And if you’d like, then let us know what you think of the early design choices.

Thanks everyone!

zelda 64: the beta remade

27 Jun

Whoo, a project announcement!

So a little background info:

If you’re a big enough Ocarina of Time fan, you’ll know that its beta is pretty famous. The final game ended up being much different from how it was originally imagined. Hyrule Castle Town was a huge, fully 3D and explorable city, the Lost Woods was actually a forest of trees, the Spiritual Stones went into the Ocarina (as shown above) and there a few more dungeons. In fact, text that reads “Wind Medallion” and “Ice Medallion” can be found in the final build, suggesting that some dungeons got removed pretty late into the development.

Also, Link's sleeves/pants were brown.

I won’t go on and on, but if you want some more info on the beta, you can check it out here.

This idea of recreating the beta isn’t new, as there was a previous project by Team Beta Triforce called the Beta Restoration. Unfortunately, they lost too many members and were forced to drop it (or so I heard). So a friend and I were fascinated by the idea of remaking the beta solely based off of known information from interviews, screenshots, videos, etc. This information isn’t complete, of course, leaving a lot of room to be creative.

Wait, he clearly has no pants on here.

We haven’t gotten very far, but I’ll divulge some information on what we’re gonna do with this…

This isn’t a hack.

The game will be built up from scratch on XNA with C#, and to save time, considering it’s just the two of us, we’ll be stealing as many models as we can from different sources.

We’re planning to update the look of it so it’ll have the same graphical quality as Ocarina 3D, and we’re hoping to update the music.

And, as well as having new dungeons and areas, we’re planning to redesign everything. This means it’ll feel like a whole new game. There’ll be new puzzles that use new items/mechanics, and the maps will be new.

Of course, we’ll be sticking to the info we have as much as possible, but there aren’t many screenshots of dungeons, leaving us with a lot of creative freedom.

I don't even know where this is, beta Deku Tree, perhaps?

We’re planning to release the game in parts, as an episodic game. This will allow us to easily get opinions on what we’ve done and provide us with lots of play testers, haha.

So yeah, let me know what you think of the project.

We aren’t looking for people to join the “team,” before you ask. What we are looking for, however, are people who can make (and remix) music, since neither of us have the knowledge; as well as people who have a model they think can fit into the game (we don’t need a dedicated modeler, though we’ll accept them if you have them). If you can help in either of these ways, then drop us an email at mcogre64@gmail.com

Thanks everyone!